TheSixtyOne.com: Future of Music Distribution?
Thursday, August 13, 2009 at 04:04PM
TheSixtyOne.com is a website that works 100 times harder than iTunes to sell a song. It has a smaller library of emerging artists and doesn't allow new users experience the site to the max unless an investment in the community is made. I don't know if this is the future of music distribution, but if it is, I'm fine with it.
The site focuses on a series of "Quests" that users are tasked with accomplishing. Think of it as a music-based RPG where you "level up" as you spend more time exploring the music landscape. Quests include listening to certain genres, a certain number of songs per day, and (important for a monetization perspective) buying music. Accomplishing these quests grants you higher levels which then open up new abilities for you to explore the site. Every day means new quests so you'll always have an opportunity to grow your account if you wish.
Social Currency:
As my friend Andy Hunter pointed out to me, TheSixtyOne has created a "Social Currency that motivates people from a variety of perspectives: Status, Return Visits, Sampling/Discovery, and Gaming." The site gets about fifty thousand uniques per month, a fraction of competitors such as iTunes or Pandora, but the users are spending more time here. TheSixtyOne isn't Walmart selling the latest Jessica Simpson CD, it's the local record store that you spent hours in. It's a place a lot of us miss because they have been driven out of business.
This site is trying to be a local music shop of the web, but this time, stay in business. There are two core ways that people listen to music today: they stream it, or they download it onto a device. These forms of music consumption have two respective (legal) forms of monetization.
Streaming sites like Pandora use banner/audio advertising to offset their costs however they struggle because listening to music is often a passive activity. By introducing quests, T61 has created a social site that pushes listeners to be an active DJ while they listen. Keeping the wheel of music spinning doesn't take major commitment but it brings you back to the site at least in between songs to do something interesting. And interest equals more attention towards advertising.
Downloading music is the other form of music distribution. T61 allows users to either buy a song (usually 99 cents) or tip the artist with nothing in return. Ignoring the tipping aspect (which believe me, many people do to) downloads of songs are rewarded. In iTunes when you download a song you get rewarded by the artist by recieving a copy of their song. In T61, not only are you rewarded by the artist, you're reward by the provider. Buying songs fulfills quests, fulfilled quests mean more music that becomes available to you for free.
Artists Win:
The currency circulating around T61 is both tangible and intangible. When users complete quests, they are awarded "hearts." Those hearts can be given out to bands, in other words, you hear a song you like, you heart it. Giving bands hearts raises their profile on the site and thus gives them a great opportunity to sell music directly to the consumer. This type of marketplace subsequently encourages artists to participate more in the community so they will receive more accolades from them. Apple is currently working on making some major changes to iTunes (which seem to include social functionality), if they're smart they will explore T61 as I believe this may be the future of online music distribution.
A big thanks to fellow Chicagoan and lead singer of I Fight Dragons Brian M. for putting this site on my radar.
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